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Augmented Reality for non-rigid Surfaces
The three main challenges of augmenting a non-rigid surface are:
- Geometric registration
- Illumination handling
- Occlusion handling
These topics are covered in detail in my PhD thesis.
Let's imagine that we want to augment this T-shirt with a platipus.
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| Model image |
Virtual character |
The result would look like this:
We can establish wide-baseline keypoint matches
between the model image and the input image, and use our geometric registration algorithm
to know where to render the virtual character.
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