bazar  1.3.1
PerspectiveCamera Member List

This is the complete list of members for PerspectiveCamera, including all inherited members.

clearExternalParams()PerspectiveCamera
cmpEyeToImageMat()PerspectiveProjection
cmpWorldToImageMat()PerspectiveCamera
cxPerspectiveProjection
cyPerspectiveProjection
distortionPerspectiveProjection
eyeToImage(const double eye[3], double uv[2]) const PerspectiveProjection
eyeToImageMatPerspectiveProjection
eyeToWorld(const Vec3 &uvw, Vec3 &w) const PerspectiveCamera
eyeToWorldMatPerspectiveCameraprotected
fPerspectiveProjection
farPlanePerspectiveProjection
flip()PerspectiveProjection
gPerspectiveProjection
getEyeToWorldMat() const PerspectiveCamerainline
getUndistortMap(CvMat *xmap, CvMat *ymap)PerspectiveProjection
getWorldToEyeMat() const PerspectiveCamerainline
getWorldToImageMat() const PerspectiveCamerainline
heightPerspectiveProjection
imageToEye(const double uv[2], double eye[3], double w=0) const PerspectiveProjection
imageToEye(double u, double v, double eye[3], double w=0) const PerspectiveProjection
imageToWorld(double u, double v, Vec3 &w, double z=0) const PerspectiveCamera
loadTdir(const double tdir[3][4], int w, int h)PerspectiveCamera
loadTdir(const char *tdir, int w, int h)PerspectiveCamera
loadTdir(const char *tdir)PerspectiveCamera
nearPlanePerspectiveProjection
PerspectiveCamera()PerspectiveCamera
PerspectiveProjection()PerspectiveProjection
PerspectiveProjection(int w, int h, double f, double g, double cx, double, double s=0)PerspectiveProjection
sPerspectiveProjection
saveTdir(const char *file)PerspectiveCamera
set(int w, int h, double f, double g, double cx, double cy, double s=0)PerspectiveProjection
setByTarget(const Vec3 pos, const Vec3 target, double roll)PerspectiveCamera
setGlModelView() const PerspectiveCamera
setGlProjection() const PerspectiveProjection
setPlanes(double near, double far)PerspectiveProjection
setWorldToEyeMat(const Mat3x4 &m)PerspectiveCamera
translate(double dx, double dy, double dz)PerspectiveCamera
widthPerspectiveProjection
worldToEye(const Vec3 &src, Vec3 &dst) const PerspectiveCamera
worldToEye(const double src[3], double dst[3]) const PerspectiveCamera
worldToEyeMatPerspectiveCameraprotected
worldToImage(const double p[3], double uvw[3]) const PerspectiveCamera
worldToImage(const Vec3 &p, Vec3 &uvw) const PerspectiveCamera
worldToImageMatPerspectiveCameraprotected