clearExternalParams() | PerspectiveCamera | |
cmpEyeToImageMat() | PerspectiveProjection | |
cmpWorldToImageMat() | PerspectiveCamera | |
cx | PerspectiveProjection | |
cy | PerspectiveProjection | |
distortion | PerspectiveProjection | |
eyeToImage(const double eye[3], double uv[2]) const | PerspectiveProjection | |
eyeToImageMat | PerspectiveProjection | |
eyeToWorld(const Vec3 &uvw, Vec3 &w) const | PerspectiveCamera | |
eyeToWorldMat | PerspectiveCamera | protected |
f | PerspectiveProjection | |
farPlane | PerspectiveProjection | |
flip() | PerspectiveProjection | |
g | PerspectiveProjection | |
getEyeToWorldMat() const | PerspectiveCamera | inline |
getUndistortMap(CvMat *xmap, CvMat *ymap) | PerspectiveProjection | |
getWorldToEyeMat() const | PerspectiveCamera | inline |
getWorldToImageMat() const | PerspectiveCamera | inline |
height | PerspectiveProjection | |
imageToEye(const double uv[2], double eye[3], double w=0) const | PerspectiveProjection | |
imageToEye(double u, double v, double eye[3], double w=0) const | PerspectiveProjection | |
imageToWorld(double u, double v, Vec3 &w, double z=0) const | PerspectiveCamera | |
loadTdir(const double tdir[3][4], int w, int h) | PerspectiveCamera | |
loadTdir(const char *tdir, int w, int h) | PerspectiveCamera | |
loadTdir(const char *tdir) | PerspectiveCamera | |
nearPlane | PerspectiveProjection | |
PerspectiveCamera() | PerspectiveCamera | |
PerspectiveProjection() | PerspectiveProjection | |
PerspectiveProjection(int w, int h, double f, double g, double cx, double, double s=0) | PerspectiveProjection | |
s | PerspectiveProjection | |
saveTdir(const char *file) | PerspectiveCamera | |
set(int w, int h, double f, double g, double cx, double cy, double s=0) | PerspectiveProjection | |
setByTarget(const Vec3 pos, const Vec3 target, double roll) | PerspectiveCamera | |
setGlModelView() const | PerspectiveCamera | |
setGlProjection() const | PerspectiveProjection | |
setPlanes(double near, double far) | PerspectiveProjection | |
setWorldToEyeMat(const Mat3x4 &m) | PerspectiveCamera | |
translate(double dx, double dy, double dz) | PerspectiveCamera | |
width | PerspectiveProjection | |
worldToEye(const Vec3 &src, Vec3 &dst) const | PerspectiveCamera | |
worldToEye(const double src[3], double dst[3]) const | PerspectiveCamera | |
worldToEyeMat | PerspectiveCamera | protected |
worldToImage(const double p[3], double uvw[3]) const | PerspectiveCamera | |
worldToImage(const Vec3 &p, Vec3 &uvw) const | PerspectiveCamera | |
worldToImageMat | PerspectiveCamera | protected |